
Opining that he would usually not be able to sneak up on a player quickly enough due to "my general lack of fine aiming control", he contrasts using the Smart Pistol, which allows him to "keep him in my sights for the few seconds my Smart Pistol needs to achieve three "locks" on his position" and "kill him instantly with a homing headshot." Saying that "many see innovations like that Smart Pistol as just another example of the "dumbing-down" of the hardcore shooter experience", he nevertheless states that "the Smart Pistol is not the skill-free option some have made it out to be" and "requires stealth and planning".

Kyle Orland, Senior Gaming Editor of Ars Technica, also praised the Smart Pistol. He also called the multiple lock-on feature "a lovely concept for fast-paced stealth - and it works great if you're cloaked", but singled out its implementation, citing the "curving red fishing line of light" that connects to targets on the HUD, as well as the "most satisfying of gun sounds - that sort of muted power-stapler fftunk!" Saying "the genius of all this is that it allows weaker players to feel like assassins for a few seconds", he professed that the gun was "not unbalancing", but can show "what mastery can feel like". Stating that "it gets to the heart of why the game's already so much fun", he said that despite being "a poor online shooter player", the gun's auto-aim taught him what "get high on a headshot feels like". Kyle Orland, "The Smart Pistol is a Smart Addition" Ĭhristian Donlan of Eurogamer praised the idea of the Smart Pistol in Titanfall, saying that he "never really saw a gun like before". Not everyone is going to like that change, but for me, it just might be a game-changer." "The Smart Pistol makes Titanfall more accessible to more players not by removing skill from the equation, but by letting players get value out of skills other than twitch reflexes. While the Smart Pistol did not appear in the battle royale spin-off to Titanfall, Apex Legends, a modder discovered textures and materials for the Smart Pistol MK6 in the game's files, leading to speculation that it could be added to the game. It was also intended to help the player "make short work of AI-controlled grunts and spectres". It plays a role in one of the later missions in Titanfall 2's campaign, being used to mow down hordes of enemies while depicted as a superweapon - likely acknowledgment of this feedback.Īccording to Titanfall's game director, Steve Fukuda, the Smart Pistol "was born of a complaint from Respawn co-founder Jason West, who complained of 'no shooters for old men.'" Saying that West had expressed frustration at being unable to sneak up on enemies without dying, the studio added the Smart Pistol as "a little bit of a bridge weapon for newcomers to the game". In Titanfall 2, the Smart Pistol MK6 was changed from a primary weapon into a limited boost item the player had to work for in order, after "a lot of negative feedback" from fans that it was too strong. It targets and fires much more slowly than other weapons, such as the assault rifle. The gun locks onto targets automatically when aimed, requiring "little in the way of careful aiming".


In Titanfall, the Smart Pistol, despite being a handgun, consumes the player's primary weapon slot, for balance reasons.
